I think classes are handled much better then in Dark Souls, each Dark Souls class feels rather same-y, while you can notice the difference in Dogma classes just by using them more then 5 seconds.ĭark Souls co-op was rather innovative, but Dogma's co-op was revolutionary in all the best ways. Dogma's dungeons are all expertly crafted, with almost all of them being massive wide-open spaces with tons of detail.Īs for music, I love Dark Souls, but it'd have to go to Dogma for me. BBI is easily one of the best dungeons ever put into a video game, but you could argue that, even being much larger then BBI, Lordran is one of the best 'dungeons' ever.ĭragon's Dogma's dungeons overall are far superior to many open-world RPGs, including Skyrim's, which favors quantity over quality in a lot of them. The way they handled it in DD was far superior.īitterblack Isle, imo, is weaker then DS level design, but certainly not by much. I also didn't really like the way lighting worked in Dark Souls, always a soft glow on your character, it felt unnatural.
Plus the magic system blow DS out of the water. I feel even as is, Dragon's Dogma has deeper combat, there's just so much depth to it.